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The Handbook

'Poker Glossary'

''

Document
'Glossary'
Scope
General · Hold'em · Tournament
Companion
'Rulebook v1.0'
Contents

General terms

Action
Your turn to act, or the betting activity in a hand. A "lot of action" also means a lively, high-betting game.→ Betting Actions
Aggression
Betting or raising, as opposed to checking or calling; action that can win a pot without a showdown. _· Strategy taught in the Campaign_
All-in
Betting every chip you have in front of you. You can't be forced out of a pot you're all-in for; extra betting forms a side pot.→ Side Pots
Ante
A small forced bet posted before a hand, common in later tournament levels.→ Tournaments
Bad beat
Losing a hand you were a heavy favourite to win.
Big blind (BB)
The larger forced blind, posted two seats left of the button; also the unit stacks are measured in (e.g., 100bb).→ Positions
Blind
A forced bet posted before cards are dealt (small blind and big blind).→ Positions
Board / Community cards
The face-up shared cards (flop, turn, river) that all players may use.→ Betting Rounds
Burn card
The top card the dealer discards face down before the flop, turn, and river.→ Betting Rounds
Button (BTN)
The disc marking the nominal dealer; this player acts last after the flop and holds the best position.→ Positions
Buy-in
The chips you bring to a cash table, or the fee to enter a tournament.→ Cash Games
Call
Matching the current bet to stay in the hand.→ Betting Actions
Cap
In limit games, the maximum number of raises on a round ("capped" = no more raises). Not used in No-Limit.
Cash game / Ring game
A game played for chips that equal cash, with no fixed end.→ Cash Games
Check
Passing the action without betting, when no bet faces you.→ Betting Actions
Check-raise
Checking first, then raising after an opponent bets. Legal and common.→ Betting Actions
Chop
Splitting a pot (e.g., a tie), or the blinds agreeing to take their bets back when everyone folds.→ Split Pots
Community cards
See Board.→ Betting Rounds
Cutoff (CO)
The seat directly to the right of the button.→ Positions
Dead hand
A hand that can no longer win the pot (folded, fouled, or wrong number of cards).→ Betting Actions
Equity
Your share of the pot based on your chance of winning it. _· Strategy taught in the Campaign_
Flop
The first three community cards, dealt together.→ Betting Rounds
Flush
Five cards of the same suit.→ Hand Rankings
Fold
Discarding your hand and giving up all claim to the pot.→ Betting Actions
Forced bet
A required bet (blind or ante) that starts the action.→ Positions
Four of a kind (Quads)
Four cards of the same rank.→ Hand Rankings
Full house (Boat)
Three of a kind plus a pair.→ Hand Rankings
Full ring (9-max)
A nine-handed table; adds UTG+1, UTG+2, and the lojack to the 6-max positions.→ Positions
Heads-up
A pot or game with only two players.→ Tournaments
High card
A hand with no pair or better, ranked by its highest cards.→ Hand Rankings
Hijack (HJ)
The seat two to the right of the button (in 6-max, the seat right after under the gun).→ Positions
Hole cards
Your private face-down cards, two in Hold'em.→ Betting Rounds
Kicker
A side card used to break ties between otherwise-equal hands.→ Hand Rankings
Lojack (LJ)
In full-ring play, the seat just before the hijack; the first of the later positions.→ Positions
Muck
The pile of folded cards; also, to fold or to decline to show at showdown.→ Showdown
No-Limit (NL)
A structure letting you bet any amount up to all your chips.→ Betting Rules
Nuts
The best possible hand on a given board. _· Strategy taught in the Campaign_
Off-suit
Two cards of different suits.
Outs
Cards that would improve you to a likely winner. _· Strategy taught in the Campaign_
Pair
Two cards of the same rank.→ Hand Rankings
Pot
The total chips being contested in a hand.→ What Poker Is
Pot-Limit (PL)
A structure where the maximum bet is the current pot size (used in Pot-Limit Omaha).→ Betting Rules
Pot odds
The ratio of the pot size to the cost of a call. _· Strategy taught in the Campaign_
Position
Where you act relative to the button; acting later means more information. _· Strategy taught in the Campaign_→ Positions
Preflop
The first betting round, before any community cards.→ Betting Rounds
Protect your hand
Keeping a marker on your cards so they aren't accidentally mucked.→ Etiquette
Raise
Increasing the current bet. A re-raise raises a raise.→ Betting Actions
Rake
A fee the house takes from pots or entries. PokerWize takes no rake.
Range
The set of hands a player could hold in a spot. _· Strategy taught in the Campaign_
River
The fifth and final community card.→ Betting Rounds
Run it twice
Dealing the remaining board twice when players are all-in, to reduce variance.→ Cash Games
Set
Three of a kind made with a pocket pair plus one board card.→ Hand Rankings
Showdown
Revealing hands to decide the winner after the final bet.→ Showdown
Side pot
A separate pot for players still betting after another player is all-in.→ Side Pots
Slow roll
Delaying showing a winning hand at showdown; a serious etiquette breach.→ Etiquette
Small blind (SB)
The smaller forced blind, posted one seat left of the button.→ Positions
Split pot
A pot divided between tied hands.→ Split Pots
Straddle
An optional extra blind, usually 2× the big blind, posted before cards.→ Cash Games
Straight
Five cards in consecutive rank.→ Hand Rankings
Straight flush
Five consecutive cards of the same suit.→ Hand Rankings
Street
A betting round, or the card that opens it (flop, turn, river).→ Betting Rounds
Table stakes
You may wager only the chips in front of you at the start of a hand.→ Betting Rules
Three of a kind (Trips)
Three cards of the same rank.→ Hand Rankings
Tilt
Letting emotion degrade your decisions. _· Strategy taught in the Campaign_
Turn
The fourth community card.→ Betting Rounds
Two pair
Two different pairs.→ Hand Rankings
Under the gun (UTG)
The first seat to act preflop, left of the big blind.→ Positions
UTG+1 / UTG+2
The seats just after under the gun in full-ring (9-max) play.→ Positions
Value bet
Betting in order to be called by worse hands. _· Strategy taught in the Campaign_
Wheel
The lowest straight, A-2-3-4-5.→ Hand Rankings

Hold'em terms

3-bet / 4-bet
The third / fourth bet in a preflop sequence (a re-raise / re-re-raise). _· Strategy taught in the Campaign_→ Betting Actions
Continuation bet (c-bet)
A bet on the flop by the player who raised preflop. _· Strategy taught in the Campaign_
Connectors
Two hole cards of adjacent rank, e.g., 8-9.
Cooler
A hand where a very strong holding loses to an even stronger one (hard to fold, hard to avoid).
Gutshot
A straight draw needing one specific interior rank (an "inside" draw).
Open-ended straight draw
Four to a straight that can complete on either end.
Overcard
A card higher than the rest of the board, or a hole card above the board.
Playing the board
Using all five community cards as your hand; the best you can do is tie.→ Hand Rankings
Pocket pair
Two hole cards of the same rank.
Rainbow
A flop of three different suits.
Suited connectors
Adjacent hole cards of the same suit, e.g., 8♥9♥.
Top pair
Pairing the highest board card with one of your hole cards.→ Hand Rankings

Tournament terms

Add-on
An optional one-time chip purchase, usually at the end of the rebuy period.→ Tournaments
Big blind ante (BBA)
A single ante posted by the big blind for the whole table (TDA 2024: big-blind-first).→ Tournaments
Bounty (KO)
A cash reward for eliminating a designated player.→ Tournaments
Bubble
The last unpaid finishing spot; the "bubble boy" busts one place short of the money.→ Tournaments
Chip race / Colour up
Removing small chips by dealing cards to award the odd chips.→ Tournaments
Dead button
Keeping blinds fair by letting the button sit at an empty seat as players bust.→ Tournaments
Freezeout
A tournament with no rebuys or add-ons; once you're out, you're out.
ICM (Independent Chip Model)
A method for converting tournament chip counts into real-money equity. _· Strategy taught in the Campaign_
In the money (ITM)
Reaching a paid finishing position.→ Tournaments
Late registration
A window during which players may still enter after play has begun.→ Tournaments
Level
A timed period played at a fixed blind (and ante) size.→ Tournaments
Payout structure
How the prize pool is divided among the finishers.→ Tournaments
Rebuy
Buying more chips after busting or dropping low, within the rebuy period.→ Tournaments
Redraw
Randomly re-seating players as the field consolidates (e.g., to two tables, then one).→ Tournaments
Sit & Go (SnG)
A tournament that begins when its seats fill rather than at a scheduled time.→ Sit & Go
Starting stack
The chips each entrant begins the tournament with.→ Tournaments